import { LightShadow } from './LightShadow.js'; import { MathUtils } from '../math/MathUtils.js'; import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js'; /** * @author mrdoob / http://mrdoob.com/ */ function SpotLightShadow() { LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); } SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { constructor: SpotLightShadow, isSpotLightShadow: true, updateMatrices: function ( light ) { var camera = this.camera; var fov = MathUtils.RAD2DEG * 2 * light.angle; var aspect = this.mapSize.width / this.mapSize.height; var far = light.distance || camera.far; if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { camera.fov = fov; camera.aspect = aspect; camera.far = far; camera.updateProjectionMatrix(); } LightShadow.prototype.updateMatrices.call( this, light ); } } ); export { SpotLightShadow };