/** * @author mrdoob / http://mrdoob.com/ */ function WebGLBufferRenderer( gl, extensions, info, capabilities ) { var isWebGL2 = capabilities.isWebGL2; var mode; function setMode( value ) { mode = value; } function render( start, count ) { gl.drawArrays( mode, start, count ); info.update( count, mode ); } function renderInstances( geometry, start, count, primcount ) { if ( primcount === 0 ) return; var extension, methodName; if ( isWebGL2 ) { extension = gl; methodName = 'drawArraysInstanced'; } else { extension = extensions.get( 'ANGLE_instanced_arrays' ); methodName = 'drawArraysInstancedANGLE'; if ( extension === null ) { console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } } extension[ methodName ]( mode, start, count, primcount ); info.update( count, mode, primcount ); } // this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; } export { WebGLBufferRenderer };