export class WebGLLights {
constructor( gl: WebGLRenderingContext, properties: any, info: any );
state: {
version: number;
hash: {
directionalLength: number;
pointLength: number;
spotLength: number;
rectAreaLength: number;
hemiLength: number;
numDirectionalShadows: number;
numPointShadows: number;
numSpotShadows: number;
};
ambient: Array