import { Object3D } from './../../core/Object3D';
import { Material } from './../../materials/Material';
import { WebGLProgram } from './WebGLProgram';
import { Group } from './../../objects/Group';
import { Scene } from './../../scenes/Scene';
import { Camera } from './../../cameras/Camera';
import { BufferGeometry } from '../../core/BufferGeometry';
export interface RenderTarget {} // not defined in the code, used in LightShadow and WebGRenderer classes
export interface RenderItem {
id: number;
object: Object3D;
geometry: BufferGeometry | null;
material: Material;
program: WebGLProgram;
groupOrder: number;
renderOrder: number;
z: number;
group: Group | null;
}
export class WebGLRenderList {
opaque: Array